When player is exiting real rime battle area, funny things start happening. Enemies can follow him and sometimes they can attack, sometimes not. What is the best way to make them stop at the battle area collider and not follow player any farther? Am I forgetting something?
You can use Move AI Area components for this. E.g. add one to your real time battle area and allow move AI only within it.
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E.g. add one to your real time battle area and allow move AI only within it.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!