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That worked :) . Another thing I was wanting to do is, rotate the camera to look at an enemy using a battle event. I was able to get the player to rotate to an enemy, but no success with the camera.
You can rotate the camera in the same way, just make sure to set up a Camera actor to move the camera like this :)
Also, if the camera controls aren't blocked, they'll most likely interfere with it.
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If the game event has the correct actors for this, sure.
Yes, you can use a lock on camera system with ORK - just use the custom controls and use the lock on camera scripts :)
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The camera asset came with a script that rotates the player to a target constantly but, the script still allows the player to rotate. Can Ork replicate that with a game or battle event but, somehow not allow the player to rotate at all? You can see snappy camera movements when the player rotates at 0-9 seconds.
At 11-24 seconds Is it possible to set the camera ork is using to a similar position the lock on cam was using? When exiting lock on cam the top down border cam returns to its original position.
You can use the event system to manually enable/disable different camera control components, e.g. disabling the top down camera while being in lock-on mode.
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Using a battle event and enable component nodes worked well for the lock on mode. I got a game event to constantly rotate the player to a waypoint when standing still. :)
Use the Change Material node to change the material of a renderer, also supports idnexed materials. The Change Fields node could also be used, but Element 0 is no valid field name - keep in mind that the name of the field is referencing to how it's written in code, not how it's presented in the inspector.
As for your error - make sure you have a Makinom game starter somewhere (best in the same scene as ORK) and use the Makinom project asset with your setup.
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No, you'll have to use a custom solution for this. Maybe there's some on-screen keyboard solution for this that automatically pops up when selecting a text field?
Post edited by gamingislove on
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No, currently not - but you can also start editing the text via the accept key (if the input field is the currently selected one).
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You can use ORK's volume through ORK.Game.SoundVolume, ORK.Game.MusicVolume or ORK.Game.GlobalVolume.
E.g.:
audioSource.PlayOneShot(clip, ORK.Game.SoundVolume);
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Also, if the camera controls aren't blocked, they'll most likely interfere with it.
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Is it possible make this type of lock on camera system in ork?
Yes, you can use a lock on camera system with ORK - just use the custom controls and use the lock on camera scripts :)
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The camera asset came with a script that rotates the player to a target constantly but, the script still allows the player to rotate.
Can Ork replicate that with a game or battle event but, somehow not allow the player to rotate at all?
You can see snappy camera movements when the player rotates at 0-9 seconds.
At 11-24 seconds Is it possible to set the camera ork is using to a similar position the lock on cam was using? When exiting lock on cam the top down border cam returns to its original position.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I got a game event to constantly rotate the player to a waypoint when standing still. :)
I recently downloaded makinom free and the plugin for ork.
In makinom, I was trying to change the material on a skinned mesh renderer with this schematic.
https://www.dropbox.com/s/8yc6inytur7haaa/Screenshot 2018-08-19 20.07.41.png?dl=0
I use a makinom machine node in my ork game event and get these errors.
https://www.dropbox.com/s/yneou2h6nac7ifa/Screenshot 2018-08-19 20.11.01.png?dl=0
As for your error - make sure you have a Makinom game starter somewhere (best in the same scene as ORK) and use the Makinom project asset with your setup.
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I'm using a value input dialogue node for entering names. It only supports mouse and keyboard.
Can Ork do a name registration gui box like this?
https://www.dropbox.com/s/at89lb9yxix07bu/Screenshot 2018-08-27 21.33.50.png?dl=0
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https://www.dropbox.com/s/x15n8xks7uw0p87/Screenshot 2018-08-29 13.30.07.png?dl=0