Hello i'm trying to set a custom option in the menu so the player can choose if he uses basic unitorm hours or real time hour but each time i click or press the accept button on the boolean it works and then the value goes automatically to false and when i load the game the variable isn't saved, here is my script :

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ORKFramework;

public class ORKEnableRealTime : MonoBehaviour {

public UniStormSystem uS;
// Use this for initialization
void Start () {
//DontDestroyOnLoad (this.gameObject);
uS = GameObject.Find ("UniStorm System").GetComponent<UniStormSystem> ();

// Update is called once per frame
public void Update () {
if (ORK.Game.Variables.Check ("useRealTime", true)) {
uS.RealWorldTime = UniStormSystem.EnableFeature.Enabled;
//ORK.Game.Variables.Set ("useRealTime", true);

if (ORK.Game.Variables.Check ("useRealTime", false)) {
uS.RealWorldTime = UniStormSystem.EnableFeature.Disabled;



  • When is the variable set?
    Starting a new game will reset variables and loading a game will reset it to the saved variables.

    E.g. having that setting in the main menu would result in the setting being reset when starting a new game or loading a game.

    You could use PlayerPrefs as an alternative - ORK 2.17.0 introduced an option to use them in option menus instead of game variables.
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