Gil, I know the interaction event is started by having an interaction controller. Instead of the interaction controller, is it possible to do it via a raycast? What I want to do is have the interaction event hud pop out when the raycast hit the object, being able to click on the hud to start a game event, and make the hud disappear when the raycast is out of line. :)
Hm, not without custom scripting. Alternative, you could set up the interaction controller's collider/trigger to be similar to a raycast, i.e. making it long and thin :)
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Alternative, you could set up the interaction controller's collider/trigger to be similar to a raycast, i.e. making it long and thin :)
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So far no problem. Thanks!