I've been pondering on the Camera Position feature.
I'm a fan of camera perspectives that change depending on where you walk on a field, as opposed to the backview perspective like that of Legend of Zelda. Since you've played Eternal Sonata, I'll use that game as an example. Would the Camera Position feature be the most effective way to do that?
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
You can still use the same method as in the ORK 1 demo - create events that use a camera position (or use the position/rotation of a game object) and add them to the scene with Trigger Enter event interactions.
Of course you need to add a No Camera Control component to block the default camera control :)
I'm planning on adding a simple camera event for scenes - don't know if this will make it into the Framework before the end of the beta phase though.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!