I searched for months and tried all kinds of things with ork framework and was never able to actually add a base building function (which is my favorite part of games, especially in survival horror games) so I started messing around with the node editor and finally found a way out...

In the scene create your objects and add them to your project folder however you want
In the scene create 3 waypoints and name them 1-3
Go to the inspector and click tag and add 4 tags
Waypoint 1
Waypoint 2
Waypoint 3
And player

Now add those tags to your prefabs!

Then open the ork framework menu
Go to inventory and create new item type
Name it blueprints
Go to item
Create 3 new items
1 blueprints - first floor and add your prefab and select the item type blueprints
2 blueprints - second floor add your prefab and select the item type blueprints
3 Blueprints - roof add your prefab and select item type blueprints

If you want you can make your own gui menus or use the ones already provided
Go to event editor
Create new game event
Add show dialog
Make 2 choices
Choice 1 build
Choice 2 next time
Make another show dialog and add 3 choices
Choice 1 First floor
Choice 2 second floor
Choice 3 roof
Now add three has in inventory nodes
HI 1 blueprints - first floor
HI 2 blueprints - second floor
HI 3 Blueprints - roof
Add 3 spawn prefab nodes
SP 1 First floor
SP 2 second floor
SP 3 roof
Now click event settings
Add your player to event actors
Click object
Find object
Tag
Search name player
Add your waypoints to the waypoints section
Add your prefabs to the prefabs
And that's all for the node editor
The connections should be
Event settings -- show dialog -- choice 0 ---show dialog---
Choice 0 -- HI 1 -- SP 1
Choice 1--- HI 2 -- SP 2
Choice 2 --- HI 3 -- SP 3
Now go back to the scene and create a cube game object

Add the component event interaction
Select your event
Now you need the interaction controller on your player the tutorial section covers all that
Now start your game walk over to the cube click it and follow the dialog.. Doesn't work?
Because you need the items head back to your ork framework Window
Click combatants combatants and add the blueprints to the player, just to test it out
Back to the game click the cube follow dialog BAMMM IT WORKS!
Now they look weird? Well pause the game don't close it just Pause
Ctl click the prefab and it's waypoint and adjust it to how you want
Write down its Xyz
Now close the game and adjust the waypoints save your scene and play your game
Now everything should work 100% if you have any questions feel free to ask!


I've worked on my game for almost 6 months... 6 months of trying to add this feature and I got nothing
I mean yeah bunch of people post the feature on YouTube but never tell you how it's done which really sucks and the fact I actually figured it out made me somewhat happy and the more I learn the more I'll be posting because for the people who don't know and can't do something I know how you feel don't give up! there's always a answer, just about being patient that's all!
  • This sounds awesome. Never thought the event editor could be use this way. It will be very useful to us.
    Awaiting to see what other cool ideas you come up with.
  • Can you make a video showing how it looks like?
    I really want to try it!
  • Absolutely I dont have much time because of uninon crap lol but hopefully in a couple days ill have a tutorial on YouTube!
  • Were you able to make that tutorial?
  • This looks interesting!
    ORK user since 2014. Patron since 2018.
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