Can a scene changer or door be configured to only work depending on a item in your inventory such as a door key?
  • You can use the node "Has In Inventory" to check if the item is in the player's inventory and then let it go on with the Door event.
  • Thank you for replying I will check that later
  • Scene changers can only check for variable conditions, but you can also use the event system to change scenes and do inventory checks (or status checks and many other things) in them.
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  • edited April 2019
    Yes I have just noticed that so I've made an event: Event Settings-Has in Inventory-Load Scene. But I don't know how to apply it to the scene changer
    Edit: sorry still learning, I've added an event interaction
    Post edited by Dreamwalker23 on
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