Beside some general changes in ORK 3 (e.g. being able to add multiple animation setups to combatants), the overall animation handling is the same, so it's still correct :)
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Yes, if you want to access them, you need them to be on one Animator component.
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Animations are generally independent from the used battle system.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I hope this can be continued one day.
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