Beside some general changes in ORK 3 (e.g. being able to add multiple animation setups to combatants), the overall animation handling is the same, so it's still correct :)
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Yes, if you want to access them, you need them to be on one Animator component.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!