Ok - say I have a magician. I want them to flee from the enemy or go to certain waypoints on the battlefield, cast a few magic spells, switch to a move AI that normally hunts aggressively so it runs back to the enemy, and then back to the first AI.
So far I have the switching of the AI's done. Magician stays in the back of the field until they switch to the move AI that hunts the enemy and then they move towards it to use base attacks. However, they don't run back to the waypoints once switching back to the magician move ai. Any idea what I could do?
Another question is sometimes during real time battles if I press my base attack button outside the template range(5) for the target, when I run up to the target, I lose control of the character who just spams their base attack (I have 3 base attacks, it only does the first) for an undetermined amount of time before I'm able to gain control of the character. Auto attack IS off, so I'm unsure what's going on there.
Lastly I have a legacy UI error which is probably me but I can't for the life of me find what I'm doing wrong. Basically whenever I have a choice dialogue/UI box, I always get a tiny black rectangle in the corner. This box will stay after choosing a dialogue/closing box until the event is over.