I tried using the move ai with the default component for a 2d character and, it always rotates the character to the target.
Is there any way to not make the ai rotate while using a move ai?
I'm using an event with a change position node to get the ai to move without rotating right now.
  • The move AI itself is only deciding the target position for moving, the actual movement is handled by the movement component you're using.
    The default component is just a simple mover for 3D space, so if you need something else, I'd recommend using a different component. E.g. there's a plugin for Poly|Nav 2D available. Otherwise you can write a simple script that moves how you need it to.
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