edited October 2019 in ORK Support
I use combatant animation for example with cast. How can I make the player stop at the same time and wait for the animation to complete?
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как выложить фото в интернет
Post edited by stassteam4 on
  • 2 Ways
    1) You can follow the animation node with Base/Wait node and write animation length there.
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    2) in Base/Control->Animations where you define your custom animations there is a field called Duration. You can write duration of the animation clip there and then in your Combatant Animation node select "Wait" Option
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  • edited October 2019
    I did it like this
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    as I understand it, this is the time to be inserted into duration?
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    Post edited by stassteam4 on
  • Yep, that should be it. Drag a slider all the way to the right and it will show you time on the final frame.
  • only at this time the report goes up to 0.29 and further 1.00 will this time be correct if I set it to duration?
  • it should yes. 0.29 would be animation that is less than 1 second.
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