I use combatant animation for example with cast. How can I make the player stop at the same time and wait for the animation to complete? как выложить фото в интернет
2 Ways 1) You can follow the animation node with Base/Wait node and write animation length there.
2) in Base/Control->Animations where you define your custom animations there is a field called Duration. You can write duration of the animation clip there and then in your Combatant Animation node select "Wait" Option
1) You can follow the animation node with Base/Wait node and write animation length there.
2) in Base/Control->Animations where you define your custom animations there is a field called Duration. You can write duration of the animation clip there and then in your Combatant Animation node select "Wait" Option
as I understand it, this is the time to be inserted into duration?