Found that if i disable 'use combatant speed' in the player control settings, it does not show an input for the base character speed.

image

The code suggests it should, though I am not clear if the mapping is correct:



[ORKEditorHelp("Use Combatant Speed", "The speed of the player combatant according to its move speed settings is used.", "")]
public bool useSpeed = true;

[ORKEditorHelp("Speed", "The speed in world units per second the player will move at.", "")]
[ORKEditorLayout("useSpeedDefault", false, endCheckGroup=true)]
[ORKEditorLimit(0.1f, false)]
public float runSpeed = 8.0f;
  • Ah, yeah ... I see the issue, will be fixed in the next update.

    [ORKEditorLayout("useSpeedDefault", false, endCheckGroup=true)]
    should be
    [ORKEditorLayout("useSpeed", false, endCheckGroup=true)]
    to match the setting above it :)
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