Hi all
I want to create, purely for my own personal interest, an Ultima style game (yes, I'm old enough that I remember Ultima as being state of the art).
Is that something that I can create in Ork? I'm not after fighting particularly, but if it featured it, it would be the japanese rpg style. I want to have a navigable world map, and the usual questy, conersation options, but all in glorious, badly drawn, top-down, 2 dimensions.
Lots of the examples I see created in Ork are very RPG but not "simple" and I wonder whether it's overkill for what I want, and whether what I'm trying to mess about with perhaps can be done in a lesser thing.
Thoughts?
Olly
But it can handle your quests, items, abilities, characters, and dialogue in a quick and easy way. The complexity of your game is entirely up to you, Ork isn't dependent on it. It enables people like me (artist with little to no programming experience) to make games, so I'd recommend it to most people. At the very least it'll save you time setting up the systems I mentioned.
Doesn't really matter if you want to go simple or complex, ORK offers you a wide range of systems (most of them optional), which you can configure to your needs. I'd recommend to just check it out if it's for you and go through the complete game tutorial series to learn using ORK. Can also be done with the free test version.
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I don't know a thing about unity really, so that might be a challenge, but then again, you never know anything about something until you do.
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One more question, will Ork do games using isometric based tilemaps?
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