I am currently trying to add custom data to save files. In my scene I have a custom camera controller for pixel perfect, scene bounds, and it controls a few other things.
I need to set a way to save custom data from the camera script example saving what was the last scene bounds so when I load a game it will restore the scene bounds from the last save state.
When going through the API I found in the save game handler there was a function called register custom data. Was wondering if anyone could give me an example of how to properly use it.
Basically just wanted to save a value in the save data. Also wondering when the game is loaded will the data from the object load automatically or is there another function I need to grab data from that custom save data.