Yo,
Is it possible to force shops to recheck their conditions when opening a shop? I made a shop with a couple of items behind "Use Variable Conditions" conditions, but they only seem to work when the game starts.
For example I have a variable "reputation" and an item in the shop with variable condition requiring reputation >= 10. And when I start the game with reputation = 0 the item won't show. But if I do something and gain +20 reputation and go back to the shop, the item still won't show. If I instead start the game with 20 reputation the item will show like it should.
If you need to save the shop's content (e.g. for limited quantity items or to be able to buy back sold stuff), you can change the shop's stock via the event system (Add > Game > Shop nodes).
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