edited May 2014 in ORK Support
is there a way to have mixed animation? for upperbody does the attack animation while the lower body does the walking and run animation just wondering so that the character isnt sliding everytime he attacks.
  • With legacy animations you'd currently need a custom animation script. With mecanim I think that should be doable in your animator controller.
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  • Ok ill look into Mecanim
  • i did a small test script for it. it works but the character looks goofy doing it lol so ill just set it up so when you attack you stop in place
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