Hello! So, I have custom HUD that uses ORKs status changing delegates and it works great - value changes wright in time. But my HUD manager listens ORK.Control.BlockPlayerChanged and results frustrating - HUD is hiding, but can be showen in battle or whan menu screen changed. I can't see over ways hide my HUD if I wont it to be hidden when Player Controls is locked. How to do such thing in proper way?
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