I have a large boss with multiple damage zones; but unfortunately, as I found out, I can't make any use of the Damage Factors (i.e 2 = 200% damage, etc) inside of Damage zones if I'm using Calculate in my battle events.
Is there an elegant method for creating a 'weak' damage zone that deals double damage if I can't make use of the Damage Factor for that damage zone?
Are you using battle events to animate the damage dealer's damage?
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Yeah, that's not used in that case - I'll change that in the next update and have the damage zone's damage factor also influence the Calculate node's factor.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I use calculate because I need to spawn some different VFX on Critical hits.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames