I've been following along with the tutorials, and they've been pretty helpful. However, I've ran into some issues when trying to translate it all into a Real-time game. I have a lot of questions going forward, but I'll pose the first few for now.
Regarding the enemy combatant, I haven't found a way to properly have him already in the scene when it's loaded. I'd like the enemy to already be there and attack the player when he notices him.
Perhaps I somehow goofed the formulas or something, but it takes a few seconds for the enemy to do anything. At first it was a few seconds between each attack, not its just the start of the battle. He also does the same two things in the same order. He starts the battle with a boost. I don't know why, though. He's already stronger than the player, I only want the boost to be used near death, but that doesn't seem to be working. He then begins his attack. A simple sword slash. The animation brings him forward a bit, cool, but he does it again immediately. Again and again and again. He flies off the terrain, he's not even affected by gravity.
I guarantee I'll be back for more, these are just the issues I'll post for the time being. I don't want to overwhelm anyone. If all of these problems are elementary and I'm just an idiot, please just let me know.