Hi Gil and ORK community,
EDIT: This whole post has been edited.
I'm working on my game's Health/Damage system. I have five stats that play into whether or not the player or an ally dies.
-Death Points (DP)
-Hit Points (HP)
-Stamina Points (SP)
-Armor
-Damage Reduction
During combat a normal hit will deal damage to HP but HP has SP, Armor, and Damage Reduction as barriers. HP is subsequently a barrier stat for DP; when HP is zero the combatant falls unconscious and begins losing DP at a specified rate until they are either healed or they reach zero DP and die.
I have a couple of questions on making this system work:
1) What I want to do is on a critical hit, damage bypasses SP as a barrier, but is still subject to Armor and Damage Reduction as barriers to HP. Is there a way to do this with ORK's current settings?
2) If I only have DP as the status value changed on the target, will the barriers for HP also block damage to DP if HP is not depleted?
Thanks in advance for any help.