I'm having trouble getting a console to work. I've got an event with a series of dialogues that all have 'output to console' enabled. I've selected the right console type (named 'conversation log') but it has default settings. Console settings have 'use console' and 'unity console output' checked and otherwise default settings (maximum lines is 50, I don't know if that's default or not). I have a HUD that toggles with a button press set up as a Console type HUD. It's set up for 'conversation log' console type only. When I press the button the console HUD appears correctly during the times when I have set up it's display conditions to allow for. The GUI box for that console type includes appropriate UI sprites with Text sub-components. However, when I run the event with the show dialogues in it the dialogues do not show up in the console OR in unity's console. I'm must have missed something but I'm not sure what. Any help or ideas?
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On ORK's side, this isn't really rocket science, so there's not much that could go wrong. I'd double check the settings, e.g. maybe you've got 2 console types of the same name and mixed them up or something like that ...
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By the way, is it possible, when outputting dialogue to the console, to have it automatically include the speakers name (assuming that use speaker is enabled for that dialogue node)?
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