
A personal project that has been in pre-production purgatory for 3 years now. Grand Night(Working title) is a Seamless Open-world Turnbased Mobile RPG that utilises ORK and Unity's new Universal Render Pipeline(or URP, for short).
I'll be posting my progress over time as this will be a sort of development blog. Ultimately, this will serve as a piece for my portfolio. (If anyone has advice/tips on building gamedev portfolios, that would be appreciated)
Whether or not if I turn it into a viable product is not decided.
Ingame dev build with Bloom, DoF and other post-processing effects
Testing an early ocean shader
Rendered ingame with Subsurface Scattering on
A proper look at Volumetric at night
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Implemented Rewired for mobile controls and testing out Camera events.