Hi, I begin to use ork to create my game, but I have a problem in turn based battle, depending in the local that the turn based begins, I attack with my player, but because it begins in a high place, the player can't return to the position and it's not possible to continue with the gameplay. There's any workaround to prevent this?
Enable the Secure Move option in your Change Position step (if you're using Move By Speed) - it'll automatically stop the movement and continue the event if the object can't reach the position.
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SteveS, I try to use the solution that you talked about, but I didn't find this 'slope limit'. This way I search for the 'Secure Move' option, and it worked for me.
Well didn't do much ;P glad @gamingislove posted the Secure Move solution, after reading it's description it will be important for anyone in the future. Thanks Gil!
btw for future reference the slope limit is on the character controller. You can find a character controller on any character you make. They need the controller to move. It's on the character itself and is a unity physics component its not from ORK
Enable the Secure Move option in your Change Position step (if you're using Move By Speed) - it'll automatically stop the movement and continue the event if the object can't reach the position
I'm also getting this same issue. I can't seem to find this Secure Move Option. Is it in the framework? I've checked there and I haven't found it =/
The slope limit is set set at 45 by default, try putting it higher to like 80 or so if you want to climb such steep hills.
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Thanks SteveS and gamingislove
glad @gamingislove posted the Secure Move solution, after reading it's description it will be important for anyone in the future. Thanks Gil!
btw for future reference the slope limit is on the character controller. You can find a character controller on any character you make. They need the controller to move. It's on the character itself and is a unity physics component its not from ORK