I've been trying to track down some lag spikes in events; and I think I've found that calling certain (not all!) Makinom Machines via the plugin nodes inside of ORK events seem to be causing them, and I like using them quite a lot!
I'm still using an earlier version (ORK 2.26.1) (Makinom 1.15.0) for stability reasons; don't want to break things if at all possible!
Have there been any performance improvements for this particular scenario since my version? Or maybe there's a method I can use for better performance?
Actually, upon further testing, it's only the Camerashake Machines that are causing the spike in this example scenario, which is even weirder, since they're extremely simple machines: just a simple Call Function.