Is it possible to have colliders adopt the layer of their parent objects? For instance, it would be nice to click through things like area spheres that have a layer set to 'Ignore Raycast' but also have a collider trigger that prevents being able to click on any objects or terrain inside the sphere.
  • You have to either change it in the Unity editor when setting up your levels, or if you want to change things in-game, use a game event with a Set Object Layer node.
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