Is there a simple way to incorporate walking sounds? I am currently using an event interactions to detect when the "vertical" key is pressed and then playing a random of 4 step sounds. The problem with this is there is no way to check for horizontal and vertical input at the same time, and then there is the issue of the sound still playing when I am jumping. I have thought about using gamevariable fork but im not quite sure how to go about doing it that way since I can only check one variable against different conditions.
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