I'm using ORK and Makinom together (via plugin) and trying to accomplish some things on AI controlled Navmesh agent combatants. I'm hoping for some advice. This is for real time combat.#1
. I make use of ORK's automatic move animations, and would very much like to blend in an automatic turn animation (a slight tilt) when an AI is either turning left or right (to avoid that "straight as a board" animation when turning). Is this possible with ORK? Like, can ORK recognize when an AI is rotating, and change a mecanim parameter (e.g. "isTurningLeft" boolean)? That would help make animations look much more lifelike.#2
. Can anyone help me figure out a way to make a navmesh AI run alongside an enemy. Think like a pirate ship sailing alongside a target for a "broadside" attack.#3
. How about making an navmesh combatant AI run by (or even through) a target. Like an airplane flying over a battleship, for a "strafing run" and then continuing on for a bit before circling back around for another run.
Any thought on these? If so, let me know and I'll give them a try!