We've noticed a significant spike when loading a new scene that we're trying to debug!
The weird thing is that we can't figure out why there are so many calls!
1485 calls for LearnAbility.Init for 15 enemies; which means there are 99 calls per combatant, for some reason.
Any ideas as to what could be causing this? We're running a fairly old version of ORK at the moment, so we'll also risk an update and see if performance improves and report back.
Post edited by Kirb on