So I have a system where I can change a party member's class and using conditional prefabs I can change the combatant's prefab to fit the current class.
I would however like to control the animations based on the weapon the character is using. I think it'd be nice to have several Animator Controllers with the same setup, but different animations attached for different weapons. I'm just not sure how I should go about changing the animator controller based on the weapon type. Any tips?