edited June 2014 in ORK Support
ok so i went down the path of making my on controller and ive been writing on the code to get player moving using mecanim am i suppose to tie this in with ORK somehow?? and for my combat am i to do this in ORK as an attack (pretty big combat system) or in mecanim ..or is it in mecanim and ORK reads from it?
  • Using custom controls with ORK Framework is explained in this how-to.

    To allow ORK play your animations, you'll need to set it up in the animations - Mecanim is similar to the legacy system setup used in the game tutorials. How you call your mecanim animations depends on how you've set it up in your animator controller, e.g. when they're played due to parameter conditions, you'll have to set those up in ORK (like a bool 'attack' has to be set to true when the attack animation should play).
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