I am using combatants that are spawned by combatant spawners. They roam around using Ork's moveai and A* pathfinding. When they get close enough a turn based battle starts. I'm using using a gameobject with a battle component and battle spot settings for each combatant.
I'm using a Place At Spots node in the battle start event. The Place At Spots doesn't affect if there is a single combatant already spawned by the combatant spawner. His position stays where it was when the battle was initiated.
If I have a group of combatants but only spawn one from combatant spawner and the rest spawn at the battle start event then the ones spawned by the battle start event will be placed at the battle spots, but the original combatant spawned by the combatant spawner is not affected by the Place At Spots node.
If I have a group of combatants all spawned together by the combatant spawner and battle is initiated then none are affected by the Place At Spots node.
1. Is it possible to have the combatants spawned from the combatant spawners be placed at the battle spots?
2. What is the best way to reference a combatant spawned from a combatant spawner in the battle start event?
I've tried the select combatant, but I'm not sure if I'm using it correctly.
3. Could you show an example of the correct settings for finding the current enemy combatants in the battle?