Is it possible to make Item Collector Boxes at runtime? What I'm trying to accomplish is placing random item collector boxes on a randomly generated map using the same Item Collector prefab. I've tried setting up an event to change the item ID (autostart) but the loot is still shared between all the boxes.
Enable Use Loot in the item collector's item settings.
Since your levels are randomly generated, you can disable Use Box ID to not share content with matching boxes.
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