Hello! I'm curious if there's any way to show all combatants of a combatant type in a bestiary menu but without showing their name or description until after they've been fought the first time.
An easy example would be Pokemon in a Pokedex menu, like so:
Currently, from what I can tell, the bestiary does not allow you to show unknown entries with ID numbers like this. Also, I have combatants that I would not want appearing in the bestiary (like the player, certain NPCs, etc.) but I don't want them affecting the ID numbering. Is that possible either? Thanks in advance!
The IDs aren't really displayed anywhere (in-game) either, and there are no text codes for them ... so this is something you'd set manually anyway, e.g. using the combatant's short name or a local variable on the combatant.
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Perhaps I could use a "set combatant name" node at the start and then set it back to their correct name after fighting the enemy for the first time, along with completing their entry to make their stats and description known?
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If it's not yet, is there a way to implement it using buttons with true/false bools for display?
Can put a switch in the death schematic to toggle maybe?
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