Pretty much what the title suggests. I want to give the player a currency amount each time the scene is loaded if a global variable is set to "true".

I am using a repeatable autostart event and I can see after initially loading the scene it is repeating based on my logging the global variable in the event. When I reload the scene though the event doesn't execute at all. I can see the game object exists in the scene with the event though.

Any idea why this might be happening? thanks
  • Hm, can you give more details on the event interaction's setup?
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