Hi, i noticed when the Ork collision camera component does it's adjustments, the camera is moved towards the player prefab origin, which is usually it's feet.

In the camera control component, i use the "use child object" function to have the camera leveld at the actor's head position.

Shouldn't the collision camera component use that child object position to calculate the corrected position?
  • The collision camera has a separate child object setting (Player Child Name), as it's working independent from the used camera control.
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