I removed one of my active abilities from its control map, because I wanted to make absolutely sure whether I really needed to add them all individually to a control map to get them to work. I saved, ran a test & could no longer use the ability. Bummer. I went back to the framework, re-added the ability to the relevant control map and when I ran a test, I couldn't use the ability. When I pull up the menu that let's me select the ability tree to which the ability belongs, it shows the ability until I click it, then it reverts to the previous menu without anything happening. When I click the ability tree again, the ability is gone.
I guess clicking on the ability in the tree learns the ability, so next time you open the same tree it'll no longer be available, since it's already learned (but that'll depend on your menu's setup).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Also, are the other abilities still useable as before?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
An alternative would be using shortcut slots instead of fixed abilities, e.g. check out this gameplay tutorial.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!