I was following Game tutorial: 40 and see that the tutorial not cover automatic save game, how is possible to save the game automatically. How I can do this using global events or scripts?
You can also use the event system for saving, and with events, you can do stuff like checkpoints or use global events to save each time a new scene has been loaded :)
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SaveGameHandler.Instance ().Save(0);
And the game is saved in slot 0, this framework is incredible
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