edited June 2014 in ORK Support
I noticed that if you use an Auto-Save-to-Retry node in the middle of an event, and then game over while the event is still going; it loads in the very beginning of the event. (Without status effects, it seems?)

Would it be possible for Auto-Save-to-Retry to continue at the point in the event at which it saved in the game?

Somewhat related, I've actually been having some strange issues with this Autostart event in particular, where it appears like the event sometimes isn't recognizing a Status Effect prefab object that is mounted onto the player, and ignoring nodes associated with it, such as trying to change its position.
Post edited by Kirb on
Tactics RPG Grid Battle System for ORK
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
  • Saving during events (or battles) and saving it's progress is currently not really supported. I'll look into that for future updates.

    If the event doesn't recognize it, you probably misspelled somewhere :)
    Keep in mind that Unity will add a (Clone) text to spawned prefabs, so check your running scene for the real path to your status effect prefab.
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  • edited June 2014
    That's the strange thing; it does recognize it because if I place the nodes later in the event, they work fine. I'll look into it some more and see if I can find the cause... it may be some strangeness with Block Player Control/Blocking Event/ and the fact that the troublesome actor is a prefab that is mounted/childed onto the player's prefab as a Status Effect.

    Thanks for looking into the other matter though! For the time being I think I'll find a workaround by spawning a prefab that contains a second autostart event.

    I believe I found a second bug while debugging this one though: Loading an Auto-Save via Retry eliminates Status Effects that were present when the game was saved, which can result in some bad stuff if you depend on status effects for different things.

    Edit: Ah, found the cause of the first problem; it was a 2D Toolkit bug, not an ORK one. :D
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Will look into it :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • My bad - totally forgot that status effects haven't yet been saved at all, was still on my to-do list :D
    Will be in ORK 2.1.2 tomorrow!
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Nice! :D
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
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