I’m trying to make an action command where you mash A to fill a bar. Would I do this through many many “wait for input” nodes? Or is there any alternative I might be overlooking
  • Well, I would say you should use game variables and after wait for input node create change variable node and just add one to lets say EventInput variable. After this node create check variable node. In it check if EventInput variable is for example 20. If it is proceed with your event, if it is not just create a loop to wait for input node.
    Or you could create a status value for that and follow the same routine, but increase that status value instead of game variable - that way you could use already prebuild status value bar.
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