In my game, some life-skills can also be upgraded.And, the upgrade of life-skill does not depend on the player's level experience.
My design is like this：
When go fishing, get fishing experience,
mining to gain mining experience;
alchemy to gain alchemy experience, etc.
In ork, where can I set the experience value entries of these skills? And when I get the relevant life-skill experience, if I limit the levelup experience, how can I automatically levelup and trigger the event to show the levelup UI effect?