So, ORK has a lot of language and flexibility regarding turns in the turn-based mode, which is awesome. But is there any way to track and program around rounds of combat?
My combat is turn-based and 2v2. I select moves for my two combatants and then they, and the enemies, all attack at the same time -- i.e "classic" turn based mode. So each time I select a move for one character, that's the end of it's "turn" -- but it's not the end of the player's "turn," because they still have one combatant to choose moves for. That's what I mean by a round of combat -- the two combatants from the player and the two combatants from the enemy group, each taking their one turn.
Here's an example of a problem i'm facing: Since everything seems to functions based on turns but not rounds, a combatant takes damage from a poison effect at the start of its turn instead of the start of a round. Because of this, at the start of my first combatants turn, I see that my second combatant is up but poisoned, so I go to cast a heal on it. Then at the start of my second combatants turn, it dies from the poison. Is there any way that poison could trigger at the start of the round?