In my game, I have cells with an object variable. Now, I want AI combatants to try and move towards these cells. Is there a way to create a battle AI that could "detect" where those cells are? Right now, it seems that I can only detect other combatants. I could create "fake" combatants for those cells, but then, ORK prevents 2 combatants from sharing the same cell (you can just move over).
I found the following solution: I change the cell type of the cells I want my AI combatants to move to in combat. And then, in Battle AI, I use the Grid Move node with "Grid Cell Type" move type. And then I specify the grid type.
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