When I change the setting to respawn after a certain time. and I return/ teleport back to the last place I was before the battle the Enemy does not respawn after my set secs.
I noticed and did a test without the teleport scene change with the battle residing within the scene and the enemy does repawn after the proper secs.
Yeah, that's because the scene is changed and this stuff isn't remembered :) I'll look into a solution for it.
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Just wondering if you got a chance on this one yet? :) I cant seem to figure out a way of doing this.
At first I thought that I could create a work around > create a Battle prefab and have a event spawn in the prefab when I re-enter the scene but that a no go for sure. Creates a Instance error and other issues with auto assigning waypoints etc...
I don't think you can really do a work around for that - at least now without coding yourself :) I have some thoughts about how to do it in future updates, but haven't yet found the time to implement it.
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Just checking in to see if there was an update or a way to make this work as of yet. Been focused on some other aspects of the game but now I am working with enemies and level design.
Not yet, but it's on my list :) You probably could somehow do this with death variable changes or through the death event of the combatant, but that's probably more complicated than useful.
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Just wondering on this topic. I may have solved this but just would like your thoughts:
I created a Scene Event that removed Scene Battle Data when Exiting the Scene. So when A player enters again the enemies will respawn again. It seems to be working. Just wondering if I am missing something and creating long term issues. :)
PS This may have been solved already but I been super busy working on other elements. thanks in advance :)
The Remember Combatants option has been added to combatant spawners, which will remember the position of spawned combatants and the respawn time of those who where killed.
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I'll look into a solution for it.
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I cant seem to figure out a way of doing this.
At first I thought that I could create a work around > create a Battle prefab and have a event spawn in the prefab when I re-enter the scene but that a no go for sure. Creates a Instance error and other issues with auto assigning waypoints etc...
thanks gil
I have some thoughts about how to do it in future updates, but haven't yet found the time to implement it.
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Been focused on some other aspects of the game but now I am working with enemies and level design.
Thanks Gil!
You probably could somehow do this with death variable changes or through the death event of the combatant, but that's probably more complicated than useful.
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Thank You :)
I may have solved this but just would like your thoughts:
I created a Scene Event that removed Scene Battle Data when Exiting the Scene. So when A player enters again the enemies will respawn again. It seems to be working. Just wondering if I am missing something and creating long term issues. :)
PS This may have been solved already but I been super busy working on other elements.
thanks in advance :)
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