edited June 2014 in ORK Support
Tossed you an email but figured I might as well post here too so people could search for it.

Can a combatant drop loot only ONCE? So let's say progression is going to be currency based, and to prevent cheap grinding, we need a way to ensure that enemies don't drop loot after their first initial death. (Or at least, drop loot from a different table.)

Do you think you could add global/object variable conditions to the loot settings on combatants? That way I could set object variables on the combatants when they die and have them drop nothing, or less loot after their first death.

Related: Does the 'Set After Battle' object variable on the combatant spawners activate after the combatant dies, or once I leave the scene? (in real time battles)?
Post edited by Kirb on
Tactics RPG Grid Battle System for ORK
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  • As mentioned in the emails:

    I'll add variable conditions and changes for loot (i.e. the loot settings, not the combatant's loot settings) with options to do the check/change on the combatant or spawner.

    Also, the Set After Battle of combatant spawners isn't implemented yet (my bad :D), will come in the next update. Should be done after the battle ends.
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