edited July 2014 in ORK Scripting
Hi,

How can I reaffect a combatant's prefab at RunTime ?

Thanks for your help.
Post edited by gamingislove on
  • Depends on what you want to do ...

    You can use the Conditional Prefabs in the combatant's settings to automatically change the prefab based on status requirements and variable conditions.
    Other than that, you'd need to use the event system to influence it (but you can't change it that way).
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  • [Solved]
    I add a Conditional Prefab based on variable, it works fine.

    Thanks.
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