I'd like to make an ability that basically previews the target selection for the following turn. For example, the first turn, the enemy would lock onto the party character, then the following turn launch a bomb at the player that was locked onto. Would it all be done within one Battle AI?
E.g. if the lock on is handled via an ability, the ability can set an object variable on the user - the battle AI can check for that variable and use the next ability. For the target, that can simply be handled via the Use Last Targets node to get the target that was locked on in the previous ability.
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Check out the rest of the target nodes for other stuff, e.g. getting those who attacked the user, etc.
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