ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.List`1[T].set_Item (System.Int32 index, T value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
ORKFramework.Editor.EditorAutomation.Value (System.Object& value, System.Reflection.FieldInfo fieldInfo, System.Type type, ORKFramework.AttributeHelper attributes, System.String[] text, ORKFramework.IBaseData instance, ORKFramework.Editor.BaseEditor baseEditor) (at <b53206d6108b4bc7a6d224f9df7adce5>:0)
ORKFramework.Editor.EditorAutomation.Field (System.Reflection.FieldInfo fieldInfo, ORKFramework.AttributeHelper attributes, ORKFramework.IBaseData instance, ORKFramework.Editor.BaseEditor baseEditor) (at <b53206d6108b4bc7a6d224f9df7adce5>:0)
ORKFramework.Editor.EditorAutomation.Automate (System.Reflection.FieldInfo fieldInfo, ORKFramework.IBaseData instance, ORKFramework.Editor.BaseEditor baseEditor, System.Boolean ignoreHide, ORKFramework.AttributeHelper attributes) (at <b53206d6108b4bc7a6d224f9df7adce5>:0)
ORKFramework.Editor.EditorAutomation.Automate (ORKFramework.IBaseData instance, ORKFramework.Editor.BaseEditor baseEditor) (at <b53206d6108b4bc7a6d224f9df7adce5>:0)
ORKFramework.Editor.WeaponsTab.ShowSettings () (at <b53206d6108b4bc7a6d224f9df7adce5>:0)
ORKFramework.Editor.WeaponsTab.ShowTab () (at <b53206d6108b4bc7a6d224f9df7adce5>:0)
ORKFramework.Editor.ORKEditorSection.ShowTab () (at <b53206d6108b4bc7a6d224f9df7adce5>:0)
ORKFramework.Editor.ORKEditorWindow.OnGUI () (at <b53206d6108b4bc7a6d224f9df7adce5>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <03b7a01d7ff445ec8ed231b348714f65>:0)
UnityEditor.MaximizedHostView.OldOnGUI () (at <03b7a01d7ff445ec8ed231b348714f65>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <52d042b59b5f4b5fa4d9379442f5155a>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <9ff04fda545c4aacb8dab659ad40b2f4>:0)
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The reason was that none of the Experience statuses existed.
I would like to spend money (Currency) that I would normally spend on purchasing items as a way to level up my weapons, is that possible?
I would like to consolidate them into one, as having multiple currencies is annoying for users.
■iOS
https://itunes.apple.com/us/app/id679133055
■Android
https://play.google.com/store/apps/details?id=com.WabiPlant.SAMURAI100SlashLite
New ORK Battle Game
■iOS
https://itunes.apple.com/jp/app/id1403510381
■Android
https://play.google.com/store/apps/details?id=com.Company.AgentFight
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