I'm trying to use navigation within a turn based battle to have the user move to a position in front of their target, attack, then move back to waypoint, similar to the tutorial, but with navigation.

The issue I'm running into is that the user will move to the user, attack, but won't navigate back to the waypoint. I've noticed that in the battle events, if there's any wait time before calling the navigation script, the nav won't work.

Any thoughts?

Thanks
  • What navigation are you using? NavMesh via a Change Nav Mesh Target node?
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