I'm trying to make an enemy perform an immediate counterattack out of turn if one of its allies is attacked. Would adding an "Action Point" via event allow the combatant to do this? Or maybe use a status effect to trigger a separate event automatically?
  • Hm, I'd probably handle this as a sub-action of the attack using a Use Battle Action node.

    E.g. get a group member of the target via selected data (Select Combatant node to get all battle group members and a Select Selected Data node to e.g. get randomly one of them - you can also filter by status checks, e.g. for a certain ability or effect).
    The Use Battle Action node using Sub-Action as Add Action will use the action as part of the current action without disrupting the battle order.
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  • I’ll give it a try :)
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