edited July 2021 in General Discussion
With the release of Ork 3 beta I decided to update my Ork 2 Playmaker actions to work with Ork 3. Since Ork 3 is a part of Makinom 2, these actions should work with both frameworks.

https://www.dropbox.com/sh/lxln6d3pf7th13u/AABwBrlP5YXtDEtmyW8joBB1a?dl=0

With these actions you can get/set global string, float, int, vector3, and bool. I've also improved the scripts a bit to look more streamline in playmaker. Because of this, it's required you're at least using playmaker 1.9.0.

There shouldn't be any conflict with these actions in future updates since Makinom 2 is stable. Enjoy!
Post edited by Dre788 on
  • Good job :)
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  • Thanks so much for this!
  • Think this could be posted to the website so it's easier for people to find @gamingislove?
    Currently making: Real-Time Diablo-like ARPG
  • I recently needed additional communication between Ork/Makinom and PlayMaker. So using back engineering and ChatGPT, I managed to create a custom node that sets and gets global PlayMaker variables.

    https://www.dropbox.com/scl/fi/k5efpby9y8b0919o13xww/MakiPM.cs?rlkey=7bpoml9a6l2vd2z2op8mep7i5&dl=0

    It supports String, Int, Float, Bool and Vect3. The set up isn't very fancy, but it gets the job.
    How to use:
    PlayMaker Variable Name (the name of the plamaker global variable you want to set or get)
    Makinom Variable Name: The name of the global Ork/Makinom variable that will receive the playmaker variable if you are getting.
    Variable Type:The type of variable you're working with
    Set or Get: Disable = Set, Enable = Get
    Debug Logs: Shows you what's happening between the framework and Playmaker.
    [Variable Type]ValueToSet: The value you want to set.

    I haven't thoroughly tested it but it should work.
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